
Rubymine 4.0 download install#
In order to use it, you need to install Gradle first (you can do this via homebrew) and make sure the gradle executable is in your $PATH. Motion-gradle lets you easily describe 3rd-party Java dependencies in your app, similar to motion-cocoapods in an iOS project. As it seems to be highly popular in the Android world we decided to abstract this functionality into a RubyMotion gem: motion-gradle. Gradle is an advanced build tool that can be used to manage 3rd-party dependencies in a Java-based project. The application will show up immediately in the Genymotion device and the interactive console (REPL) will also be connected to it. After that, configure your RubyMotion project to build for the x86 architecture, and use the default rake task which will talk to the default Android emulator.
Rubymine 4.0 download for android#
To use Genymotion with RubyMotion for Android projects, you simply need to download it (it's free for personal use), then create a virtual device, and make sure it is launched. The built-in Android emulator is notoriously slow, but 3rd-party products such as Genymotion provide faster alternatives. Intel support is not enabled by default, but can be added if you want to use a faster emulator. You can specify the architectures you need by changing the app.archs setting in the Rakefile of your project: Previously-supported architectures were armv5te and armv7, and we now support x86 (Intel 32-bit) as well. RubyMotion for Android projects can now be built for multiple architectures instead of one. Multi-architecture support, Intel, Genymotion These are early-access builds, please keep in touch with JetBrains if you are running into issues. You can now enjoy intelligent code-completion and toolchain integration when writing Android apps in RubyMine.

Our friends at JetBrains are providing RubyMotion for Android support in RubyMine as part of the Satsuki Early Access Program. RubyMotion supports all versions of Android covered by the SDK, including the very latest API 22 (Android 5.1). The command will download the Android SDK and NDK, configure RubyMotion to use them, then run the Android UI to let you select versions of Android you want to develop for. We now provide a single command that will automatically download and setup all the required components for you: To get started with RubyMotion for Android, a proper Android environment is needed, and we used to ask users to download and setup numerous components by themselves. Since we launched support for the Android platform in December there has been a lot of development in this area, and we would like to take the opportunity to highlight important changes. New in RubyMotion for Android: Automatic Setup, RubyMine, Intel Architecture, Gradle, Improvements
